I had no issue setting up the Rift or the Vive. Using the earbuds that come with the Vive is really impractical (they'll get tangle in the other cables, esp in Room VR, as you shift the cable around the back of your neck). The Rift integrated audio is really really nice. A week ago I played Adr1ft in a single 4-5 hour session on the Rift, and was fine after that. The Rift feels lighter and better balanced. The Vive's straps can easily cut into my ears. The Vive is way more front heavy, when I move my head from side to side, I can feel the inertia of the Vive shifting the headset (I need to re-adjust it more often). The Rift is significantly more comfortable to wear than the Vive. I'm very impressed how solid tracking is on the Vive (esp in Room VR). Tracking on the Vive feels slightly better/stable than on the Rift (probably due to the fact that there are two "stations" vs one for the Rift). On the Rift, their structure is more continuous, which makes them feel more like smudges (like you need to clean your lenses). On the Vive, their structure has ridges, which somehow makes them feels more like optical lens flare, and easier to ignore. The light/god rays are present on both system. image quality in Farlands is incredible). In general, pixel clarity on the Rift feels higher (e.g. The brightness/contrast feels a bit stronger on the Vive (this can actually be a bit harder on the eyes in Elite).įor same graphical options (FXAA), text is significantly easier to read on the Rift. The FOV for the Vive feels a little bit larger, esp vertically. I don't notice any jitter (only a tiny bit when doing planetary landing).
The game runs great on my config for both HMDs. I took photos inside each HMD, trying to focus on text readability (but it's hard to convey with static images).
I used the same PC (3770k + GTX980Ti) to compare Elite Dangerous Horizons on the Vive and the Rift.